![]() ![]() Step 33: Here is the final rendered object. I will take 1920 x 1080 for high resolution and click on the render button. Step 32: And set high resolution here by clicking on the resolution tab parameter. ![]() Step 31: Click on Custom and click on the HDTV (Video) option. Take the render setup option from the top of the workspace and click on it. Step 29: Now, our object is ready for the perfect rendering option. Step 28: Again, check the render effect by click on the render button. Step 27: I will set index reflection 2.5 here for better reflection. We will increase the segments of the teapot for better modeling. Step 26: Now, we will do some other settings for a more effective look. Check to render effect by click on the render option on the top right corner. Step 25: To apply changes, click in assign material to selection option and show shaded material to viewport option one by one. Step 24: Go on the User-defined tab and click on ceramic tiles to apply a ceramic look. Step 23: Click on the Diffuse color option to set the color of Architectural material and set the color. Step 22: Click on the Architectural option. Press the M form keyboard for opening the material editor box. Step 21: We make some modification to the teapot for better rendering. Step 20: Now, we will change the color of a teapot for better reflection- click on modify tab click on the color option, which is presented on the teapot parameter area on the common plane. Drag the mouse point and draw a teapot of your desired shape. I will click on the top plane to draw a teapot you can draw in any plane according to you. Step 19: Come to the default screen mode.
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